![]() ![]() ![]() This was signed by SCi in 1995, with the condition that it be made into a licensed game to guarantee popularity. The game that became Carmageddon started out as 3D Destruction Derby, a banger racing sim prototyped by Stainless Software. The game features three instrumental remixes from Fear Factory's album of 1995, Demanufacture. The game includes thirty-six racetracks, played across eleven different locations. Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level. Unusually for a racing game, checkpoints do not extend the time limit. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. The player races a vehicle against several other computers controlled competitors in various settings, including city, mine, and industrial areas. Die Anna drives through the Coastal Carnage level. ![]()
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